Unleash Your Creativity.
Autodesk 3ds Max 2012 software delivers
inspiring new creative toolsets, enhanced
iterative workflows, and an accelerated
graphics core that together help increase
Madrasapattinam. Images courtesy of EyeQube Studios Pvt Ltd.
Whether you’re looking to create differentiated 3D
assets for games, compelling broadcast graphics for
television, or stunning visual effects for the latest box
office attraction, Autodesk® 3ds Max® 2012 software
provides a comprehensive, integrated 3D modeling,
animation, rendering, and compositing solution that
enables you to better handle the conflicting demands
of shrinking deadlines and increasing consumer
expectations for quality.
XBR – the Next Steps
3ds Max 2012 forges ahead with the next steps in
the Excalibur (XBR) initiative to revitalize the software
at its core. Engineered to provide dramatic improvements
in performance and visual quality, the new Nitrous
viewport system takes advantage of GPUs and
multi-core workstations to deliver a smoother, more
responsive workflow, while the render-quality display
environment helps drive better creative decisions in
the context of your final output. 3ds Max 2012 also
introduces the MassFX unified system of simulation
solvers, and delivers its first module: mRigids rigidbody
dynamics, offering access to the power of the
multi-threaded NVIDIA® PhysX® engine directly in
the 3ds Max viewport.
Incorporating some of the most innovative recent
software advances in the industry, 3ds Max 2012
continues to reach new milestones in the Rendering
Revolution. Case in point: the newly integrated iray®
rendering technology from mental images that
enables you to get more predictable, photo-real
results without worrying about rendering settings—
similar to a ‘point-and-shoot’ camera. With new
support for Vector Displacement Maps, you can use
mental ray® renderer or iray to render complex highresolution
details created in Autodesk® Mudbox™
software on low-resolution geometry.
Better Results, Faster
Whether you’re creating textures or UV maps, or
adding finishing touches to geometry, 3ds Max 2012
offers new and enhanced features that will help you
create higher-quality results in less time. Like the new
library of 80 Substance procedural textures, with
dynamically editable and animatable parameters, or
the new Least Squares Conformal Mapping method
for creating UVW maps, which preserves local angles
of the mesh faces in order to help minimize texture
distortion. New sculpting and painting workflows
help you achieve your creative vision faster. What’s
more, with new single-step interoperability with other
products in the Autodesk® 3ds Max® Entertainment
Creation Suites 2012, you can more easily access the
best tools for the task at hand.
Image courtesy of SWAY Studio.
Dance Central. Image courtesy of Harmonix Music Systems, Inc.
Key New Features in Autodesk 3ds Max 2012
Nitrous Accelerated Graphics Core
Experience dramatic improvements in performance
and visual quality with the new Nitrous viewport
system. Nitrous takes advantage of accelerated GPUs
and multi-core workstations to enable you to iterate
faster and handle larger data sets. The render-quality
display environment supports unlimited lights, soft
shadows, screen-space ambient occlusion, tone-mapping,
and higher-quality transparency.
Substance Procedural Textures
Achieve a vast range of look variations with a new library
of 80 Substance procedural textures. These dynamic,
resolution-independent textures can be exported to
certain games engines via the Substance Air middleware
offering (available separately from Allegorithmic SAS),
or converted to bitmaps for rendering.
mRigids Rigid-Body Dynamics
Create more compelling static, dynamic, and kinematic
rigid-body simulations directly in the 3ds Max viewport.
The first module of the new MassFX unified system
of simulation solvers, mRigids takes advantage of
the multi-threaded NVIDIA® PhysX® engine to enable
you to quickly create a wide range of highly-realistic
dynamic simulations, or randomly place geometry
within a scene.
Creating realistic images is easier with 3ds Max, using
the newly integrated iray® rendering technology from mental images. iray enables you to set up your
scene using real-world materials and lighting, press
‘render’, and get more predictable, photo-real results
without worrying about rendering settings.
Single-Step Suites Interoperability
Take advantage of the focused toolsets in the Autodesk®
3ds Max® Entertainment Creation Suites 2012, with
new single-step interoperability between 3ds Max
and Mudbox 2012, Autodesk® MotionBuilder® 2012
software, and the Autodesk® Softimage® 2012
software’s Interactive Creation Environment (ICE).
Enhanced UVW Unwrapping
Create better UVW maps in less time, with a new
Least Squares Conformal Mapping (LSCM) method,
enhancements to existing tools, and more streamlined
workflows. Employed in a new ‘Peel’ tool, the new
method produces unwrapped UVWs from cut seams
with a single click.
Vector Displacement Map Support
With new support for Vector Displacement Maps (VDMs)
in 3ds Max, you can use mental ray® or iray rendering
technology to render complex high-resolution details
created in Mudbox 2012 or certain other applications
on low-resolution geometry. VDMs can represent
directional displacements that do not simply follow
Sculpting and Painting Enhancements
Enjoy greater control over brushstrokes and their
effects on geometry, thanks to new sculpting and
painting workflows. Some highlights: a new Conform
brush guides geometry towards another surface; new
Transform brushes enable you to slide vertices along
target surfaces; and Paint Deform brushstrokes can now
be constrained to a spline for use as a guide or ruler.
Use a variety of non-photorealistic (NPR) effects that
help simulate artistic styles (such as graphite pencil
or acrylic ink), with the new ability to render stylized
images in the viewport and with the Quicksilver renderer.
You can now optimize models faster, more efficiently,
and with better results, using the enhanced ProOptimizer
feature. It offers normal and UV interpolation, with
the ability to keep high-resolution normals on the
Autodesk 3ds Max Entertainment Creation
The Autodesk 3ds Max Entertainment Creation Suites
2012 deliver powerful 3D modeling and animation
technology in a choice of software suites at a significant
cost saving*. The Standard suite includes 3ds Max
together with MotionBuilder real-time character
animation software, and Mudbox digital sculpting
and 3D painting software. With the Premium option,
get additional access to the innovative creative toolsets
in Autodesk Softimage software. Learn more at